You don’t need to know any HERO System rules to fill this out. Describe your character the way you’d describe them to a friend. The Quick Build below turns your plain-language answers into a real HERO System 5th Edition Revised Characteristics draft as you go — Powers, Skills, and Disadvantages still need a pass from your GM.
How to use this page
Work through the sections below in plain English — no rules knowledge needed. Just describe your character the way you would to a friend.
In Quick Build, pick whichever option best matches your character for each trait. The table updates live, showing real HERO System 5th Edition Revised Characteristics and what each one costs in points.
When you’re done — or want to stop and pick this up again later — use the bar at the top: “Download draft sheet” gives you a readable write-up of everything you entered; “Save progress” gives you a file that reopens this page with everything filled back in (via “Load saved progress”), if you want to keep editing another day.
Nothing you type here is uploaded or stored anywhere but your own device — it stays private to you. When you’re happy with it, send your downloaded draft sheet to Battlewagon yourself (email, Discord, however you’d normally share a file). This draft is a starting point, not a finished sheet — plan on a conversation with him too, since turning your Powers and Disadvantages into a real build takes some back-and-forth.
Quick Build — suggested Characteristics
Pick the option that fits your character best for each trait. This computes real HERO 5th Edition Revised Character Point costs, using the same per-point costs as Odiak’s Codex (STR 1, DEX 3, CON 2, BODY 2, INT 1, EGO 2, PRE 1, COM ½ per point; PD/ED 1 per point over the STR/CON-based minimum; SPD 10 per point, at 1 point per 1/10 to round up a fraction).
Draft characteristics
Stat
Value
Base
Cost
Notes
Characteristics total
0
This prices Characteristics only. PD/ED/REC/END/STUN are shown at their computed figured values with no extra points spent on top — bump those with your GM if the concept calls for it. Powers, Skills, Perks, and Disadvantages aren’t priced here; they depend on exactly how each ability is built (Advantages, Limitations, Foci) and are worth working through with whoever’s running the game.
1. Concept & Origin
2. Movement
3. Signature Powers
One block per distinct power — most characters have 1–4. Powers in this campaign are capped at 50 Active Points; use the “size” dropdown as a rough gut-check against that cap — it’s a ballpark, not a Real Cost.